Aurora Prize Wheel
Pick a payout category and spin.
Rules
- The wheel has 53 equally-weighted “ways” split across six payout categories.
- Pick one category, place your bet, then spin.
- If the wheel lands on your category, you’re paid at that category’s rate.
- Any other result loses your bet for that spin.
- Each spin is generated independently — the wheel has no memory of previous spins.
Real odds, every category
| Category | Ways (of 53) | Probability | Pays |
|---|---|---|---|
| ×1 | 24 | 45.3% | 1 to 1 |
| ×2 | 15 | 28.3% | 2 to 1 |
| ×5 | 7 | 13.2% | 5 to 1 |
| ×10 | 4 | 7.5% | 10 to 1 |
| ×20 | 2 | 3.8% | 20 to 1 |
| ×40 | 1 | 1.9% | 40 to 1 |
The wedge sizes on the wheel are drawn exactly to these proportions — a category covering 45.3% of the wheel wins 45.3% of the time, not an adjusted or rounded figure.
About this game
Aurora Prize Wheel borrows its structure from the classic big wheel found in arcades and casinos for generations: a set of payout categories, each taking up a share of the wheel proportional to how rarely it should come up. We’ve set it against a southern-lights night sky because that’s the setting drawn for this particular game on Alpine Reel Room, not because it changes how the wheel behaves underneath.
Higher categories pay more precisely because they come up less often — ×40 is worth chasing occasionally, but ×1 and ×2 make up almost three-quarters of the wheel between them. For the maths behind why each spin is unaffected by the last one, read how the odds work.